![]() ![]() That may be a story for next week, but you might be able to see a hint of what I mean here.Īlso, I decided not to immediately dive into “regular” Screenshot Saturday coverage, due to the MIX’s Game Dev Direct last weekend. We play and make games because it’s fun, and in those moments of play, you’ll find your most creative self.Hello, and welcome back to another edition of Screenshot Saturday, where we showcasing some of the most interesting little developments in gaming that developers, publishers and more have shared, either via the #screenshotsaturday tag or other methods! This edition in particular is where I had hoped to get things back on track after having to either take more time off or post shortened editions due to a prior commitment for the past month (and as such, sorry for a delay by a day as I re-adjust a little), but I admit I shaken up a little while browsing the tag on Twitter to see that in my absence, things concerning the typical Screenshot Saturday process for others has…kind of changed a bit. We want to offer a positive escape, a breath of fresh air, and an awesome experience to anyone who might be searching for it. When the game releases, what do you hope people will take away from the experience? We’ve all seen setbacks this year, but it’s about the recovery leading into 2021! Every month is taken day by day, first each day offering itself as an opportunity to create something great. ![]() It’s offered a unique experience to game development that challenges us to make awesome games, but more AWESOME.Īlso, if we’ve learned anything from 2020, it’s understanding the value of your day ahead. We check in with each other at the top of each work day, but are missing our in-office moments, too. Going remote for our whole office has been. David and Alejandro have been spearheading our organization since the beginning, but regarding Aeon Drive, we’ve recently brought on pixel artist Oscar Mardones (who previously worked on Blasphemous) to bring new life into the enemies and characters in our project.ĭid the corona pandemic provide you with additional challenges? Our team has grown in size during Aeon Drive’s development - in the art, production, and marketing departments specifically. We started with mechanics that we thought were most fun, a character who we already loved, and then collaborated our way through the last year of development. We played games growing up, of course, and that pixel aesthetic is one you never forget. ![]() We want Aeon Drive to have great gameplay, but also inspire a casual speedrunner to really challenge themselves and the limits in our game! This pushes our development to continue upping the creativity as well! A community can take the tools/mechanics we develop and utilize them in the most innovative and inspiring ways. In Aeon Drive, the unique teleportation mechanic is designed exactly for the speed our game requires. Integrating leaderboards for the speedrunners in our community has been important to us since the beginning. What makes the game different from other ones? ![]() Games like Celeste, The Messenger, and even Super Meat Boy are notable inspirations. With recent modernizations, we felt inspired now more than ever to have some fun! We gave Jackelyne, the protagonist in Aeon Drive and our first title, Dimension Drive, refreshing mobility mechanics and took to conquer cyberpunk Barcelona. The “competitive speedrun” scene has been on an upswing. With some new mechanics and a visual style that’s a mix between retro and cyberpunk, we couldn’t wait to find out more. As we keep highlighting some of the excellent indies there were a part of Gamescom this past week, we now look towards Aeon Drive from 2Awesome Studio, an action platformer focused on speedrunning that is currently being developed and takes place in “Cyberpunk Barcelona” – it’s unclear if Messi is still around or not. ![]()
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